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How to – Uno Platform and Azure Pipelines

đź•“ < 1 MIN Mobile applications developers often set up a build pipeline for each target platform and even target environment. Thanks to Nick Randolph, we now have this process documented and more importantly easily reusable for Uno developers via his Azure Pipelines templates.   Part 1 – Creating a new Uno Platform project and corresponding multi-stage pipeline setup […]

How to use custom fonts in Android, iOS, and WebAssembly via Uno Platform

đź•“ 6 MIN Credit: This article originally appeared at https://blog.mzikmund.com/2020/01/custom-fonts-in-uno-platform/, written by Uno community champion Martin Zikmund. Custom fonts are super useful to make your application match company brand and to create vector-based font icons. Let’s take a look at how we can use custom fonts in UWP, Android, iOS, and WebAssembly with Uno Platform! Get a font […]

Using SplitView with Uno Platform

đź•“ < 1 MIN SplitView is a control in XAML Community Gallery which you can reuse in your Uno Platform applications. A SplitView control has an expandable/collapsible pane and a content area. A lot of apps needing a master-details layout, or apps using a burger menu to display a fly-out menu, can be implemented using the UWP SplitView. This […]

Getting started with Uno Platform and ReactiveUI

đź•“ 7 MIN Summary The article shows how to create a cross-platform Uno template app that consists of a basic NavigationView and basic ViewModel navigation capabilities, and can run on Windows, Android, iOS, and as a website (via WASM). It uses the following frameworks: Uno Platform, ReactiveUI, and Microsoft Extensions for hosting, dependency injection, and for logging. GitHub […]

Uno Platform 2.0 RELOADED – GitPod Integration

đź•“ 2 MIN Uno Platform now provides integration with GitPod, the online development environment based on Theia (Alternative to VS Code) and Linux Docker containers.  This blog is a part of our Uno Platform 2.0 RELOADED blog series which highlights major pieces of our January release – read on! GitPod gives the ability for developers to get a friction free starter experience right […]

Blazor Mobile, Uno Platform, and WebAssembly – piling up the tech

đź•“ 3 MIN On Tuesday, the ever-impressive Blazor team announced a new experimental project: Mobile Bindings that allow developers to write Blazor-style syntax that produces Xamarin.Forms UI controls instead of HTML elements, therefore producing native iOS and Android applications.   When we at the Uno Platform noticed that they were using Xamarin.Forms, we immediately saw a fun means to validate and stress-test our Xamarin.Forms renderers for WebAssembly, […]

Cybertruck in XAML and running Cross-Platform with WebAssembly

đź•“ 3 MIN It simply had to be done – Cybertruck in XAML. See for yourself, and further customize the Cybertruck if you’d like,  in our WebAssembly implementation of Cybertruck. Go ahead, have a swing at its windows with your mouse! Shout out goes to Lynn Fisher whose tweet inspired us to recreate Cybertruck in XAML. Of course we had to add a lil’ […]

VLC and Windows Lamp now supported in Uno Platform  

đź•“ < 1 MIN LibVLCSharp adds support for Uno (via @mitermite and @martz) LibVLCSharp is a cross-platform audio and video API for .NET platforms based on VideoLAN’s LibVLC Library. It provides a comprehensive multimedia API that can be used across mobile, server and desktop to render video and output audio as well as encode and stream. Most things you can achieve with the regular […]

Uno Community Events are Booming this November-December

đź•“ 4 MIN The Uno Platform community has been creating quite a buzz as of late. With Microsoft’s recent shout out to Uno and a slew of community events popping up in November and December, Uno Platform is making headlines and introducing user groups to the platform one announcement at a time. Things that keep us going. Uno […]

Uno Platform 5.2 LIVE Webinar – Today at 3 PM EST – Watch