10 Days of Game Development with Uno Platform, WebAssembly, and C#
🕓 8 MINShare on twitter Share on linkedin Share on reddit A few months ago, we highlighted an unconventional use of Uno Platform, in which Asadullah Refat
🕓 8 MINShare on twitter Share on linkedin Share on reddit A few months ago, we highlighted an unconventional use of Uno Platform, in which Asadullah Refat
🕓 6 MINShare on twitter Share on linkedin Share on reddit Good engineers integrate when and where it makes sense regardless of the territory being charted. Great
🕓 8 MINShare on twitter Share on linkedin Share on reddit In this article, I will look at the current state of WebAssembly (wasm). I’ll start by
🕓 7 MINGrowing up as a 90s kid, I played many space shooter games, which gave me a profound love for arcade-style games. This prompted the idea
🕓 7 MINOver 90 improvements in this release! Uno Platform 4.4 is our 4th release in 2022, keeping us on a once-in-six-weeks rapid release schedule we aim
🕓 9 MINIn this article, I’m going to take the same approach that I used last year to show you the current state of WebAssembly. I’ll look
🕓 < 1 MINWebAssembly Support for SQLite and Erik Sink’s SQLitePCL.raw has been present in Uno Platform for quite some time now, when running under the mono runtime
🕓 6 MINThe newest release brings support for .NET 6 (for iOS, Android, mac Catalyst and macOS), support for Visual Studio 2022 templates, WinAppSDK 0.8.1, Focus management
🕓 3 MINUno Platform 3.7 expands our support for the newest WinUI, Project Reunion and Linux, all while continuing performance improvements for WebAssembly head. Extending WinUI Support
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